Navigating the grim streets of Krat in Lies of P requires more than just sharp combat skills and quick reflexes. Throughout your journey, ringing public telephones will connect you with Arlecchino, the enigmatic King of Riddles who tests your intellect in exchange for valuable keys. Solving these cryptic brainteasers opens Trinity Sanctums filled with rare loot, valuable Quartz, and exclusive outfits.

Early Phone Riddles in Krat City and Malum District

The first riddle encounter takes place near the Krat City Hall Courtyard bridge. Arlecchino asks a classic question regarding something that walks on four legs in the morning, two at midday, and three in the evening. Selecting Human grants you your very first Trinity Key to unlock secret rooms across Krat.

Upon reaching the Malum District, another ringing phone awaits inside a small room past the courtyard. The King of Riddles will ask about something that stands tall when young but shrinks as it grows old. Answering Candle awards you the second Trinity Key required for your collection.

Mid Game Statues and Station Street Solutions

In the Grand Exhibition Gallery, the third riddle asks what cannot be used until it is broken. Selecting Egg does not immediately drop a key, but instead provides a location clue involving statues. Heading downstairs to rotate two marble statues toward each other reveals a hidden compartment containing the key.

Advancing to Krat Central Station Street brings players to the fourth ringing booth. The puzzle describes a blue flower that bears fruit only on man. Answering Ergo correctly yields another Trinity Key to open locked sanctum doors nearby.

Final Phone Encounters and Unlocking Trinity Sanctums

The ultimate telephone confrontation occurs in the Relic of Trismegistus area. Arlecchino presents a moral query asking whether Geppetto's creation is considered a killer. Answering either Yes or No allows you to acquire The Chosen One's Trinity Key needed for the final sanctum.

With all five Trinity Keys in hand, players can access every hidden room scattered across various chapters. These sanctums hold powerful amulets, defense gear, and crucial materials to prepare you for late-game boss encounters. Taking time to solve every riddle ensures your character maximizes stats and collects vital lore fragments.